![]() We haven't even considered these yet in our budget! We have many more expenses we will need to cover in the future to make sure the game can get into the hands of gamers everywhere. You will be able to meet and interact with 200 real life people from the real Titanic. The sinking will be in real-time (2 hours and 40 minutes). But we have some unique ones from time to time! Research and archivals to be purchased, plugins and blueprints from the Unreal Marketplace, and Discord boosts for our special Patrons "Officers" chat area. It will start in Southampton and include the whole journey and sinking. Thank you for your interest in a monthly subscription to our Patreon! But guess what - we have a lot of our own subscriptions to pay too! AutoCAD and other modeling licenses, game-design programs like Hack n Plan and Substance Painter, and many others from WeTransfer, Adobe, ConstantContact, and even our PO Box!Īny business has lots of standard costs that they must cover, and we're no different. Many hours are being put into the game now, and if we can help the team suitably, more work can be done! Many of us are still volunteering, but some must be compensated and paid for their commitment. We couldn't hire others (and fully pay them) until we were funded - or so we thought. This has been while we've had full-time jobs, attended university, or worked on other projects to support ourselves. So, where might your money and the store income be going? Let's break it down that way you totally understand before you help us out.įor the years we have been working on THG, many of us have been volunteering. Our Patreon isn't our first rodeo - we have held two IndieGoGo campaigns, have been asking for contributions for years, and have a store! Many people need to be paid, hardware replaced if broken, fees, taxes, insurance, and other costs need to be covered. You probably have guessed that it is not cheap to create a game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |